A new update is here for Superstore Rush and it brings a whole variety of changes, tweaks and polish to the game as it gets much closer to a 1.0 release build! Work is underway to get early access builds available on the Google Play store and Steam – Watch this space for more info soon!

So what’s new in 0.7.0 I hear you ask?
I keep saying this with each update, but this is the biggest so far with a variety of improvements and additions to the game, as follows:
Added full xbox controller support
Added new store room expansion
Added new fridge and freezer shelf types
Added price to shop expansions
Customers now spawn around the shop
Tweaked waypoint images
Added a variety of game sound fx
In-game menu now pauses the game
Decreased delay when hiring a checkout helper
Fixed various bugs
But wait, there’s more. Hot on the heels of 0.7.0 is the 0.7.1 hot fix where some UI changes snuck in to the game. The changes in 0.7.1 are as follows
UI enhancements
Fixed character movement bug
+ General bug fixes
Where to from here? And what’s the plan for the release?
All games have to release at some point, right? There’s a whole variety of content I still want to add but some of this will come as post-release updates. I’ve spent a little time planning what content will make it in to 1.0 when I release on Steam and Google Play.
Here’s what I plan to add (and am currently working on):
New expansions for clothing and electronics
Adding a variety of hazards and mini puzzles to the game (possibly things like blackouts, spills etc.)
Final UI tweaks to the main menu and in game menu
Enhanced money system, the more you offer in your store, the more the customer pays you
Fast food sales (still currently in planning)
As for the release plan, work is underway to get the game listed on both Steam and the Google play store.
I hope you’ve enjoyed the game so far and look forward to sharing the release build with everyone soon!
Cheers,
Kris
Superstore Rush