To Do39
Design Theme 8 — Post-Apocalypse Wasteland (Levels 43–48)
Design Theme 9 — Mega Luxury Department Store (Levels 49–54)
Design Theme 10 — Chaos Mode / Everything Store (Levels 55–60)
Design Theme 7 — Medieval Market (Levels 37–42)
Design Theme 6 — Space Station Supply Depot (Levels 31–36)
Design Theme 5 — Tropical Resort Gift Shop (Levels 25–30)
Design Theme 4 — Wild West General Store (Levels 19–24)
Design Theme 7 — Medieval Market (Levels 37–42)
Design Theme 3 — Cyber City Black Market (Levels 13–18)
Design Theme 2 — Farmers Market / Organic Store (Levels 7–12)
Finalize waypoint/glow effects
Refresh the Steam page with new graphics and info
Design Theme 1 — Classic Superstore (Levels 1–6)
Add magazine rack shelf with browsing NPC behaviour
Add vending machine as restockable interactable
Implement trolley/basket collection and return mechanic
Add open fridge door energy drain event
Add seasonal sales event with temporary price and demand surge
Implement pest infestation and capture mechanic
Implement expired product removal and waste tracking system
Add abandoned trolley obstacle mechanic
Add heatwave event with accelerated shelf depletion
Implement unannounced health inspector visit
Spawn live streamer NPC blocking player navigation
Implement security camera
Implement fridge breakdown and repair mechanic
Implement bin collection and disposal mechanic
Add an unloading tracker that tracks the progress of the truck unloading while you're standing in the loading bay
Add a notification in game when a truck arrives
Add timed truck arrival and unloading
Possible game mechanics to add
Done28
Power outage should save repair progress
Add delay to power outages reoccuring
Finalize shopping bag icons
Finalize security face icon
Finalize helper face icons
Implement star-gated level unlocking
Variable cash register breakdown rates
Add spanner tool and broken self serve checkouts
Set camera angle for each level in the config
Add some form of level completion manager
Add disabled state to the level editor config
Add hazard types to the level config
Customers react to fire extinguisher
Add scattered spawn points around shelving
Add drain % chance to shoppers
Initial level loader logic
Add AI customers walking around the store
Remove unity save and replace with local only
Redesign settings screen to new UI
Implement store-wide circuit breaker trip event
Swap main menu elements to new UI